Nintendon’t

First Person Podcast Episode 7

Instead of examining a specific game on Episode 7 of the First Person Podcast we turn a eye, an upraised eyebrow, and a single tear towards Nintendo and its recent decisions. Four disapointed Nintendo fans look at the many controversies and rumours currently surrounding both Nintendo as a company as well as their current and upcoming games. In this episode we cover the Fire Emblem localization, Nintendo’s lack of reaction to GamerGate, Nintendo firing Alison Rapp, the launch and staying power of Miitomo, and the rumours about implementing a choice between male and female link in the new Zelda game. Beyond this will also discuss larger issues of localization, how sexuality is depicted in games, and wonder how many different varieties of “hard core” gamers we’ve encountered. Continue Reading

Eight Speculative Theses

on GamerGate

There is nothing conclusive to be said about enduring violence save that it endures through its violence. When encountering the shifting yet systemic violence perpetuated by elements of a gaming culture obsessed with finding pleasure and prestige in the very play of violence, the individuated enunciation of critical theory finds itself tasked with sharpening the aphoristic insight. By embracing the strategy of the inconclusive and epigrammatic, the tension of play and desire at the intersection of technocapitalism, gender, and power can be articulated to the gaming cultures of militarisation. Continue Reading

‘We Will Force Gaming to Be Free’

On GamerGate & the Licence to Inflict Suffering

GamerGate will be remembered for its breathtaking scope; it drew together hitherto dissociated monads of angry, resentful elements in gaming— once content with shouting from the pestilent valleys of comment sections and tweets by themselves—and made of them a movement with a battle-standard.

From the beginning it was a concatenation of ironies. They declaimed unethical games journalism with the aid of an unethical journalist; they claimed women and minorities were #notyourshield while using them as a shield against criticism of GamerGate; they excoriated “blacklists” while creating aggressively enforced boycott lists of websites and authors who disagreed with them; they averred their movement had nothing to do with Anita Sarkeesian and Zoe Quinn even as they remained unable to stop talking about them; they promoted a vague notion of “inclusion” while expending great energy claiming that there was nothing wrong whatsoever with gamer culture’s treatment of women Continue Reading

Intimate Publics

Towards Creating Supportive Spaces for Women in Games

You may have caught a piece we ran last week that discussed GamerGate broadly as a movement. This commentary is Part 2 of that piece and examines the divisions between people who play games from a more personal perspective. In this part, I illustrate my experiences as a member of the Games Institutes Janes (GI Janes) here at Uwaterloo as fodder. Furthermore, this piece also discusses the new direction we are taking the Commentaries here at FPS. Continue Reading