Savage Beasts

The Spatial Conflict Between Civilization and Nature in The Elder Scrolls V: Skyrim

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It is hard to talk about playing the fantasy role-playing game (RPG) The Elder Scrolls V: Skyrim without talking about its digital environment. Its vastness. The freedom with which players can move through it. With an impressive “16 square miles” (Hong p. 42) of digital landscape on offer, there certainly is a lot of world to explore. Continue Reading

Spatial Experientiality in Journey

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In constructing an immersive experience for its players, Journey gives its in-game space a starring role. In the absence of text, voice acting, and general lack of traditional narrative exposition, players wishing to draw out the game’s story are to depend solely on the game’s spatial design. Journey starts with an unidentified protagonist in an unidentified land. A cut-scene brings a distant mountain into the players’ focus, marking the mountain as an end destination. Continue Reading