Not a Mimic

Deception as a Rhetorical Device in Survival Horror Games

Samantha Webb holds a Master’s degree in Game Design from Brunel University, London. She is a freelance games writer and narrative designer, working with both AAA and indie studios to develop games. She has an interest in second-level storytelling and… Continue Reading

First Person Podcast Episode 23

Surveilling Stealth Action Games

What makes a stealth action game? Among the titles discussed in this podcast, including (and predominantly) the Metal Gear Solid series, Assassin’s Creed, Hitman, Splinter Cell, Batman: Arkham Asylum and, to some extent, Horizon Zero Dawn, a distinction was placed between stealth as a procedural mechanic baked into all aspects of the game design and stealth as an additional option afforded to players. Continue Reading