Early Modernity and Video Games

by Tobias Winnerling and Florian Kerschbaumer

The book outlines early on that the way that the authors are examining history is more related to present memory than history itself (xix); in other words, the way we tell history is always reflective of the time we live. This precept holds true as games themselves can be considered historical objects, but the ones that the book examines are about the representation of history. Overall, Early Modernity and Video Games manages to present some worthwhile strategies and theories to studying videogames through a historical lens, but is limited because of its early entry into this field. Continue Reading