First Person Podcast Episode 53 – Video Game Preservation Part 2: Return of the Pirates

Embed code: FirstPersonPodcast · First Person Podcast Episode 53 – Video Game Preservation Part 2: Return of the Pirates Welcome to the 53rd episode of the First-Person Podcast! We are continuing our conversation from February by discussing video game preservation… Continue Reading

First Person Podcast Episode 52 – Video Game Preservation

FirstPersonPodcast · First Person Podcast Episode 52: Video Game Preservation Welcome to the 52nd episode of the First-Person Podcast! This month, we are going to be talking about video game preservation and the industry. We have brought on special guest… Continue Reading

Remonetizing Nostalgia

eShops and the virtual battle against piracy

Despite the availability of some older games within eShops and virtual marketplaces to curb illegal video game piracy, mitigate losses, and offer products to users, limitations placed on the user may be a motivating factor for downloading games illegally. While many scholars of digital piracy take an economic approach by underlining the value of missed sales (Brown, 2014; Downing, 2011), it is important to also analyze how players are affected as well as their reasons for piracy by utilizing more qualitative analysis from authors like Caraway (2012), Downing (2011), and Vida et al. (2012). It is important to consider not only the larger entities like developers and publishers, but also bring the consuming individual back into frame, as this allows for a more nuanced understanding of the issue. Continue Reading