Thinking Globally at the Microbial Level

Plague Inc. and the Cultivation of Systems Literacy in a Globalist Era

Originally released for iOS and Android devices in 2012 by developer Ndemic Creations, Plague Inc. is a simulation video game wherein players design a lethal disease in hopes of eradicating all human life on Earth. This game was praised for its unique mechanics, which allow players to customize their disease in order to account for varying geographical climates, the socio-economic conditions of different regions, and even international trade routes. However, Plague Inc. also received attention for its pedagogical potential in the sense that this game introduces players to complex global public health issues in an accessible, streamlined, and entertaining manner. Continue Reading