Jeffery Klaehn: What possibilities afforded by the contemporary gaming landscape most excite you? I’m thinking of technological developments and digital distribution platforms such as Steam (2003) and GOG (2008), which are still relatively “new” in relation to the history of digital games.
David Brevik: It’s an extremely exciting time to be a developer. Being able to create something and distribute it all around the world from your own home is amazing. But because it’s so easy, the market has been flooded with people doing just that. There are hundreds of games a day on mobile app stores, and 30+ games a day on Steam. There is so much content right now, it’s impossible to wade through all of the games. Continue Reading
Jeffery Klaehn: What led you to launch Graybeard Games?
David Brevik: After working at Gazillion as the CEO for several years, I wanted to get away from management and back into making games. When I was a kid I wanted to be a game maker, not run a business. So after I left, the goal was to create a company where I could get back to design and programming. Continue Reading
Working with games, I am often asked an impossible question, one you have probably been asked, too.
“What game do you wish you could play again for the first time?”
My answer varies. I might smile and say Skyrim or Final Fantasy IX. If I’m feeling nostalgic, I’ll say World of Warcraft or Diablo II. Sometimes I shrug and admit, “every single one of them.” Because there’s really nothing like that, the first triumphs and failures of a game. Continue Reading