Like Clockwork

Working Through Depression in Shovel Knight’s Clockwork Tower

At the start of each of Shovel Knight’s nine main levels, the game’s eponymous hero springs in from off-screen and lands on his feet, shovel held aloft, as if to challenge the enemies that await. In all but one of those levels, there seems to be a world outside the one he’s about to explore—a ledge that continues back beyond the edge of the screen, or a pathway that has begun to morph into the cliffs and valleys of the upcoming stage. Continue Reading

“Share Melancholy Thoughts”

Playing with Mental Illness in The Sims 4

I wake up sad, but I ignore the mood and continue with my day, taking care of my needs, going to work. When I return home, I file reports on my computer, cancelling the impulse to talk to my desk, as the reports will take longer if I do. I keep progressing, always a forward trajectory: I become charismatic, get promotions, work towards my aspiration by learning to play chess and keeping a half-built spaceship in my backyard. I am developing a friendship that might become more than that with a neighbour who constantly sports a tweed newsboy cap and a blue silk shirt. I’m playing The Sims 4 and my character is my first intentionally “insane” character. Continue Reading