Morality After the Apocalypse

DayZ and Kenneth Burke

The online zombie survival shooter DayZ provides an intriguing example of morality and ethics in videogames, and as it is relatively new, has not received much (if any) academic attention. The game is an expansion mod created by Dean Hall, for the realistic military shooter game ARMA II: Advanced Operations, developed by Bohemia Interactive Studio. DayZ takes place in a massive, always-online game-space, in which the player begins a game session on a beach, in the midst of a zombie outbreak. Celebrated for its realism, the player begins with no items or weapons, no map, and no discernible goal. In fact, DayZ is effectively devoid of any narrative whatsoever. The morality and ethics then, by extension, are not forced scales included by the developers to make the world seem more interactive and malleable; rather, the morality comes from the players’ interactions with one another in the game world… Continue Reading