Narration of Things

Storytelling in Dark Souls via Item Descriptions

Paidia - Dark Souls

If the games of the Dark Souls series (Dark Souls (2011) / Dark Souls II (2014) ) are renowned for one thing, this would be being literally murderously difficult. In Dark Souls every mistake can end deadly, for every opponent can kill the avatar, no matter how innocuous he might appear. All it takes is a tiny moment of carelessness. For narrating stories, other games are renowned—for example the Witcher or Dragon Age series or the recent games by Telltale Games , their narrative quality stemming from the momentous decision-making; or author games by David Cage whose gameplay don’t always live up to the standard of their cinematic narration quality. Continue Reading

Dark Souls Roundtable

Design, Difficulty, & Death w Prof. Jonathan Boulter

Podcast - Dark Souls

In this FPS podcast we’re talking about the game everyone hates to love, Dark Souls. FPS’ Jason Hawreliak, Michael Hancock and Rob Parker were joined by UWO professor Jonathan Boulter via Skype. They discuss difficulty, Heidegger, spatiality, narrative and aesthetics. SPOILERS AHEAD. Continue Reading