Unforgotten Fantasies

Romantic Play within the Game Art of Angela Washko and Nina Freeman

Within the last twenty years, the discussion around whether videogames are art has been in a state of rapid flux, with prominent debates focusing on topics of cultural legitimation and identifying relations to various historical avant-garde movements. Many of these conversations have relied on positioning videogames as a novel medium which needs to be both defined and defended, often in relation to other media forms with longer, established histories such as film and literature. As Aubrey Anable (2018) states, throughout much of gaming history a common assumption about what obstructed videogames from achieving the status of fine art was their apparent inability to “affect our feelings” with the recurring question as to whether or not they can make us cry (location 34). Continue Reading

The Problem with Transactional Sex in Open-World Games

Sex in video games has come a long way. Comparing the groan-inducing humor of Leisure Suit Larry or the meta-goofiness of Tomb Raider II to the more nuanced romance in modern games like Dream Daddy, Cibele, or To the Moon is inherently difficult because the former treats love like a joke and the later actually explores the pratfalls of intimacy. As games have increased in complexity—both aesthetically and in raw processing power—some have begun tackling sex with the same seriousness you’d expect from a high-brow novel or movie. But unfortunately, most games sink to the level of sexual discourse we see so often in popular culture where men feel entitled to women’s bodies. Continue Reading

First Person Podcast Episode 10

Press A to Boob: Women's Sexuality in Video Games

Two women shown standing close together

In this Podcast (which is Elise and Emma’s last podcast!) we have a conversation about sex and sexuality in gaming that discusses a lot of topics that don’t really get covered in game studies very often! These topics Include: the difference between in game sexuality and sexualizing characters, the differences between depictions of sexuality in video games and depictions of sexuality in film, sexual awakenings via video games, our first video game crushes, Bioware games, queer representation, and “the gay button”. Furthermore, we wonder if women attracted to women can appropriate or inhabit the male gaze that is so prominent and games and we ask a lot of questions including: why does it feel like there are there so many queer women in game studies? When is sex in videogames sexy? When is it horribly unsexy? Will better graphics make a difference? And, ironically, did videogames make me gay? Continue Reading