Designer Lenses

A Review of Jennifer deWinter’s Shigeru Miyamoto

“Beware of Heroes.”

Frank Herbert offers these words as an overarching thesis for his novel Dune, which chronicles the exploits of Paul Atreides as he rises, unwittingly, to his destiny as an intergalactic messiah, fuelled by prophecies of genocide he can foresee, but can no longer forestall. Continue Reading

First Person Podcast Episode 9

This month on the First Person Podcast four editors fan out in our ALL ZELDA ALL THE TIME episode. We play Zelda trivia, we wax nostalgic about our favorite Zelda games, we hard-core rag on our least favorite Zelda games, we talk timelines and aesthetics, and speculate on what’s to come. Continue Reading

Nintendon’t

First Person Podcast Episode 7

Instead of examining a specific game on Episode 7 of the First Person Podcast we turn a eye, an upraised eyebrow, and a single tear towards Nintendo and its recent decisions. Four disapointed Nintendo fans look at the many controversies and rumours currently surrounding both Nintendo as a company as well as their current and upcoming games. In this episode we cover the Fire Emblem localization, Nintendo’s lack of reaction to GamerGate, Nintendo firing Alison Rapp, the launch and staying power of Miitomo, and the rumours about implementing a choice between male and female link in the new Zelda game. Beyond this will also discuss larger issues of localization, how sexuality is depicted in games, and wonder how many different varieties of “hard core” gamers we’ve encountered. Continue Reading

Shovel Knight

and Self-Reflexivity: The Retrogame as Metafiction and as History

Yacht Club Games’ Shovel Knight (2014) has been a retro-gaming hit, lauded as much for its crisp gameplay, attractive visuals, and catchy chiptune soundtrack as for its success in channeling and revitalizing the feel of classic 8-bit video games. The game focuses on the eponymous hero’s quest to rescue his companion Shield Knight from the evil Enchantress, doing battle with knights from “The Order of No Quarter” and collecting treasure along the way. As players and reviewers have noted, the game is effective because it does not rely simply on nostalgia, even if (as its developers have stated) it is strongly influenced by games like Zelda II, Castlevania, and Super Mario Bros. 3, among others. Rather, Shovel Knight employs nostalgia as just one of many tools in its impressive arsenal to create a meaningful and rewarding gameplay experience. I’ve now played through it nearly three times (twice normally and once in “New Game Plus” mode, in which I have yet to conquer the final stage). Continue Reading

Going Maverick

the Politics of Terrorism in Mega Man X

Terrorism, as one such political narrative, has remained at the forefront of public consciousness to varying degrees since September 11 2001, but in particular has been retooled and pulled in new directions over the last couple of years by the Government of Canada under Conservative Party leader and Prime Minister Stephen Harper. While all kinds of video games have tackled the subject of terrorism over the years, one unlikely franchise has echoed with uncanny fidelity the trajectory that terrorism as a narrative has followed under Conservative governance: Mega Man X, originally developed and published by Capcom for the Super Nintendo Entertainment System in 1993. Continue Reading

Link Dons the Mask of Truth

The Legend of Zelda: Majora’s Mask’s Postmodern Critique

It’s lonely at the top of the mountain. The Legend of Zelda: Ocarina of Time has reigned supreme more or less uninterruptedly as the Greatest Game of all Time in popular culture for nearly two decades. Other challengers have periodically risen from the masses (The Last of Us, Journey, whatever GTA game came out last, etc.), but the conversation always finds its way back to Ocarina. Conversely, Nintendo has been accused of sitting on its creative laurels with nearly every Zelda game they’ve put out since Ocarina. It’s an unenviable position: how do you navigate the already precarious balance between convention and innovation when the foundational title you put out ten sequels ago remains such an enduring sacred cow? Continue Reading