Stirring the Pot

Cooking, Compression and the Quotidian in Breath of the Wild

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I don’t much like cooking in The Legend of Zelda: Breath of the Wild. I understand its aesthetical value—the imperative to scrounge together enough sustenance for basic survival, especially in the early game. However the more I played and more I discovered, the less novel it became, and the lofty rhetoric surrounding the game only made this dissatisfaction harder to swallow. “Get lost!”, “Turn off the HUD!”, “Figure it out yourself!” and contradictorily “It’s the first ‘real’ Zelda adventure, the other games were only legends, man” against “C’mon grandma break out the graph paper, it’s exactly like Zelda 1!” Continue Reading

How Zelda keeps us young

On traveling through changing media

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It was the late 1950s when a young Shigeru Miyamoto started discovering the bamboo forests and caves outside his home in the Kyoto countryside. Harnessing the sense of awe and excitement he felt on these trips, he produced the 1986 NES classic The Legend of Zelda, which would become one of the most popular video game franchises in history. The series’ origin story has become somewhat of a legend in itself, retold by fans and journalists alike (cf. Sheff, 1993). Continue Reading