A Failed and Unintelligible Analogy

The Phenomenology of Virtual Space in Kitty Horrorshow’s ANATOMY

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The virtual space of ANATOMY withdraws from players behind a barrier of static and screen glare where it becomes, in a Lacanian psychoanalytic sense, inaccessible to the process of narcissistic incorporation. In a subversive twist of convention, players are marginalized in order to hold space for the expression of digital-material agency, affecting a critical blow to the psychological processes, as digital media scholar Laurie Taylor theorizes, by which “the connection between the player and the player’s position in game space implies a type of identification.” Overtures of analog noise and VHS scan lines that scroll across the player’s first-person perspective articulate an aesthetic commitment to the affirmation of otherness. An unbridgeable distance stretches between us and ANATOMY, and into this distance tumbles that narcissistic fantasy of a video game designed to transport players inside immersive virtual worlds, where alien subjectivities are embodied firsthand and become sympathetically understood. Continue Reading