First Person Podcast Episode 14

One True Game: Keep Remastering

At First Person Scholar, we do Game of the Year differently. The rampant chaos of end of term and the general lack of time and funds that graduate students have means that getting through many of the latest releases is nearly impossible. Instead, we focus on the games we spent the most time with and the ones that the had the biggest impact on us in 2016. Continue Reading

First Person Podcast Episode 12

Horror Games with Special Guest Michael Lutz

This month on the First Person Podcast Betsy, Rob and I are joined by our first-ever special guest Michael Lutz to discuss some of the latest trends in horror games including indie horror, glitch horror, interactive fiction and VR. What is the role of jump scares in the modern horror game? What kind of fears does glitch horror prey on? Is P.T. really a failed project and how might Resident Evil 7 be following in its footsteps? We also talk to Michael about his work and how he manages to balance his academic and creative projects. Continue Reading

First Person Podcast Episode 10

Press A to Boob: Women's Sexuality in Video Games

Two women shown standing close together

In this Podcast (which is Elise and Emma’s last podcast!) we have a conversation about sex and sexuality in gaming that discusses a lot of topics that don’t really get covered in game studies very often! These topics Include: the difference between in game sexuality and sexualizing characters, the differences between depictions of sexuality in video games and depictions of sexuality in film, sexual awakenings via video games, our first video game crushes, Bioware games, queer representation, and “the gay button”. Furthermore, we wonder if women attracted to women can appropriate or inhabit the male gaze that is so prominent and games and we ask a lot of questions including: why does it feel like there are there so many queer women in game studies? When is sex in videogames sexy? When is it horribly unsexy? Will better graphics make a difference? And, ironically, did videogames make me gay? Continue Reading

“Bullet Feels”

First Person Podcast Episode 6

Episode 6 of the First Person Podcast will discuss the critical darling Undertale. We cover the attempts at gender neutrality, the ups and downs of pacifism, the anxiety produced when mixing bullet hell and RPG elements and the barriers to entry when playing such a meta game. This podcast is full of spoilers so we recommend you play Undertale first if you were planning on it. Continue Reading

Unraveling Anthologies

A review of Unraveling Resident Evil

Over the past few years on listservs, social media, and at conferences, I’ve seen more calls for anthologies focusing on a single game rather than a theme. Single-topic anthologies are common enough outside of game studies, but this does indicate a certain level of canonization (which has been traditionally resisted) occurring in the field. Continue Reading

Thedap

The Dragon Age Podcast

This month we are having a very general discussion of Dragon Age as a series with two of our FPS editors Betsy Brey and Elise Vist. We discuss a whole variety of stuff in this hour including what it is about Dragon Age that makes people obsessively play these games over and over, the differences between Dragon Age and Mass Effect, the in-game politics, histories and philosophies of the games, and the focus on romance and sexuality within the universe. This podcast does contain spoilers, especially for Dragon Age 2, but is mostly general discussion about the series. Continue Reading

Beyond Elliot Page

The Limits of Agency in the Interactive Storytelling

But ultimately, the interactive elements of Beyond: Two Souls prove to be of inadequate meaningfulness. Your participation as a player has minimal importance on how events unfold throughout the game. While players are given the opportunity to react to events and interact with the world, there is no real in-game penalty for failure, often including failure to act. The game creates numerous Deus ex machina situations to bail players out and reveals the general lack of agency the player has in influencing the game world. In Beyond: Two Souls, telling the story is more important than playing it. Continue Reading