First Person Podcast Episode 60: War… Changes? Exploring the Popularity of Post Apocalyptic Settings in Video Games

Embed code: FirstPersonPodcast · Episode 60: War… Changes? Exploring the Popularity of Post Apocalyptic Settings in Video Games Welcome to the 60th episode of the First Person Podcast! The apocalypse is something we often perceive as a cataclysmic event or… Continue Reading

The Gendered Mechanics of Pokémon Sword and Shield

I’m Sorry But I Have to Talk About My Force Masc Kink in a Pokémon Game, Oh Gosh

These possibilities do still exist within frustrating limits on fluid and non-binary expression. When you pick a character, the game won’t say this is what Game Freak thinks a “boy” and “girl” look like, but it will treat them as such. Temtem and Battletech have already shown through a separate pronoun option how gender is not an unspoken aesthetic of bodies, and Sunless Skies provides one of the most sound systems I have seen represent gender. As Ruth Cassidy describes, the unordered presentation of body parts, clothes, and titles that are gendered in our world works for the game that doesn’t comment on gender: “Sunless Skies is a game that cares about telling stories, about people and their temptations and curiosities, and at no point does it need to define the player’s gender to do so.” I’m left wondering why Nintendo thinks they need to have—or rather, why they think they can get away with—a facsimile of inclusion when the boutique in Motostoke only offers my avatar, Ada Lovelace, a fraction of its inventory. Maybe walking while trans has made me hyper-aware, but I notice every time an NPC insists on calling them different pronouns and nouns based off the binary set of bodies I chose from. Continue Reading