Drawing the Line

Being a contemporary artist comes with the knowledge that a significant portion of society is hostile to what you are creating. When people outside of the insular art world view your work, there is a good chance that they think “that is not art,” even if they are polite enough not to utter it. Lately, I have been hearing similar statements in the game world; that a given interactive fiction, or a role-playing game, or a massively multiplayer game is “not a game.” Sometimes the dismissal seems motivated by a desire to protect some cherished form of game, other times it comes from a more dryly academic desire to define and categorize. Continue Reading

Author has Re-entered the Game

Against the Mutability of Videogames

When writing about videogame aesthetics, there is no more contentious issue than the medium’s status as an artform. The arguments in favor are many, stressing commonalities between videogames and recognized artforms. Many arguments against games as art mirror objections that have always plagued mass art, from film and comics to novels—that their structure is too simple; that their subject matter is too base and populist; that they are produced for money and not for art’s sake Continue Reading

Allegorithmic Art

The Art of Making Games and the Game of Making Art

Are videogames art? The question has sparked heated debate in recent years, perhaps most notoriously in 2010, when film critic Roger Ebert published a piece in the Chicago Sun-Times stating quite brashly that “Video games can never be art.” Although Ebert later issued an apology, it seems that the gaming community has been fighting to prove him wrong ever since. Continue Reading