First Person Podcast Episode 51 – Best Games of 2021

Image of Google search engine bar with the words "princess bride board game" in the search bar

  Welcome to the 51st episode of the First-Person Podcast and the annual Best Games episode of 2021! This year we wanted to take this opportunity to introduce the current FPS team, so you will hear some new and old… Continue Reading

First Person Podcast Episode 48

Disco Elysium The Final Cut

Welcome to a very special 48th episode of the First-Person Podcast. The world is opening back up and gaming backlogs are clogging up with sweet savings from summer sales. With the regular crew on a well-deserved break, we have some fantastic guests from the FPS community to take over. This month, we’ll be taking a return trip to Disco Elysium in light of it’s recent Final Cut and we have a trio of DE-experts to a tour guide. But don’t be frightened or intimidated, these are fun and friendly fellows, and I (Patrick Dolan, Managing editor of FPS) will be here with you the whole time. Ok so, let’s let these gentlemen and scholars introduce themselves. Continue Reading

Unforgotten Fantasies

Romantic Play within the Game Art of Angela Washko and Nina Freeman

Within the last twenty years, the discussion around whether videogames are art has been in a state of rapid flux, with prominent debates focusing on topics of cultural legitimation and identifying relations to various historical avant-garde movements. Many of these conversations have relied on positioning videogames as a novel medium which needs to be both defined and defended, often in relation to other media forms with longer, established histories such as film and literature. As Aubrey Anable (2018) states, throughout much of gaming history a common assumption about what obstructed videogames from achieving the status of fine art was their apparent inability to “affect our feelings” with the recurring question as to whether or not they can make us cry (location 34). Continue Reading

Hauntological Remediation

within P.T. and Resident Evil 7: The Beginning Hour

In the decade following the release of Resident Evil 4 (2005), each successive entry within Capcom’s flagship horror series began to become more focused on producing action set pieces rather than genuine scares. This all changed with the release of The Beginning Hour, a short demo released in 2016 for the then upcoming Resident Evil 7: biohazard (2017). Continue Reading