First Person Podcast Episode 53 – Video Game Preservation Part 2: Return of the Pirates

Embed code: FirstPersonPodcast · First Person Podcast Episode 53 – Video Game Preservation Part 2: Return of the Pirates Welcome to the 53rd episode of the First-Person Podcast! We are continuing our conversation from February by discussing video game preservation… Continue Reading

First Person Podcast Episode 52 – Video Game Preservation

FirstPersonPodcast · First Person Podcast Episode 52: Video Game Preservation Welcome to the 52nd episode of the First-Person Podcast! This month, we are going to be talking about video game preservation and the industry. We have brought on special guest… Continue Reading

First Person Podcast Episode 16

This month, for a special Valentine’s day episode of the First Person Podcast, we discuss the hit mobile dating sim, Mystic Messenger! We discuss some of our experiences playing the game and have some general discussion about dating sims. How do you choose routes in dating sims? Who does the genre appeal to and what are its audience limitations? What kind of relationships are portrayed in dating sims? Continue Reading

First Person Podcast Episode 14

One True Game: Keep Remastering

At First Person Scholar, we do Game of the Year differently. The rampant chaos of end of term and the general lack of time and funds that graduate students have means that getting through many of the latest releases is nearly impossible. Instead, we focus on the games we spent the most time with and the ones that the had the biggest impact on us in 2016. Continue Reading

Quantified Soldiery

Halo 5: Guardians and Statistical Coaxing

Halo 5: Guardians (H5) is a first-person shooter in two parts: multiplayer combat and a series of story missions. In multiplayer, the player’s avatar is made distinct from other players’ with cosmetic modification (colour choices and armour options), giving them a range of options for self-expression that are unavailable in single player. Through this and other methods, Halo 5 affords certain possibilities for self-representation or expression, encourages a limited range of actions, and ignores other possibilities. Affordance, in this case, refers to everything that Halo 5 online multiplayer allows the player to do, what it encourages the player to do through its various systems (coaxed affordance), and what the player cannot do or is discouraged from doing by the platform or discursive environment (constraint). Continue Reading

“Bullet Feels”

First Person Podcast Episode 6

Episode 6 of the First Person Podcast will discuss the critical darling Undertale. We cover the attempts at gender neutrality, the ups and downs of pacifism, the anxiety produced when mixing bullet hell and RPG elements and the barriers to entry when playing such a meta game. This podcast is full of spoilers so we recommend you play Undertale first if you were planning on it. Continue Reading