First Person Podcast Episode 45

Content Gaming Videos

Welcome to the 45th episode of First-Person Podcast. This is the final part of our three-part series that we are doing to examine how games are introduced to us and played with on YouTube. For part three, we are going to be looking at the Content videos that we see comic youtubers and casual gamers making for us. We can see what’s new on Twitch and where the YouTube community can go from here. Continue Reading

First Person Podcast Episode 44

YouTube Game Analysis

Welcome to the 44th episode of First-Person Podcast. This is part two of our three-part series that we are doing to examine how games are introduced to us and played with on YouTube. For part two, we are going to be looking at the Lore Analysis videos that get worked into the mainstream YouTube feed every so often. And, yes this was my way of working in a reason to talk about Dark Souls. Continue Reading

First Person Podcast Episode 43

Parasocial Play on YouTube

To commemorate our transition to YouTube, this is part one of a three-part series that we will be doing to examine how games are introduced to us and played with on YouTube. For part one, we are going to be looking at the Parasocial play involved with a lot of retro and modern YouTube content. From Walkthroughs to Let’s Plays, this is the foundation of our YouTube gaming experience. Continue Reading

“Miniaturized, A Bit Abstract, But Strangely Compelling”

A Review of Role-Playing Game Studies: A Transmedia Approach

In the introduction to Role-Playing Game Studies: A Transmedia Approach, José P. Zagal and Sebastian Deterding call games “trusty little mirrors of social life . . . miniaturized, maybe a bit abstract, but strangely compelling” (1). The latter portion of that quote serves just as well to describe their book’s relation to its topic. Noting a lack of cohesion in the study of role-playing games (RPGs), Role-Playing Game Studies strives to integrate scholarly works dispersed across a variety of disciplines and locales, and to begin the work of establishing a canon of RPG scholarship. Indeed, in a space already so nebulous and uncentered as game studies, RPGs appear mostly as curiosities – blips scattered across journals, institutions, and conferences, with little sense of who else is studying them and why. Continue Reading