First Person Podcast Episode 23

Surveilling Stealth Action Games

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What makes a stealth action game? Among the titles discussed in this podcast, including (and predominantly) the Metal Gear Solid series, Assassin’s Creed, Hitman, Splinter Cell, Batman: Arkham Asylum and, to some extent, Horizon Zero Dawn, a distinction was placed between stealth as a procedural mechanic baked into all aspects of the game design and stealth as an additional option afforded to players. Continue Reading

First Person Podcast Episode 22

Do Not Adjust Your Scare Goggles: VR Horror and Horrific VR

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“Is 2016 The Year of Virtual Reality?” Chris Morris asked in 2015 in an article for Fortune. In June of this year, Brian Crecente writing for Polygon magazine declared 2016 “both the peak and turning point of virtual reality”. The sense that the crest of VR’s popularity may have already peaked was the idea behind this month’s podcast, in which our participants Betsy Brey, Rob Parker and Justin Carpenter revisit the question with only a slight revision: was 2016 the year of VR? Continue Reading

First Person Podcast Episode 21

Love Live the Queen: Love Nikki and the politics of playing dress-up

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Confession: the subject for this podcast was selected without my having the first clue as to its contents. Before the start of this month I had never heard of Love Nikki-Dress UP Queen (2017), knew almost as little about mobile games (does one go to the Pokemon, or is it that the Pokemon go with you?), and I certainly was unfamiliar with any controversy involving Love Nikki’s procedural dress-up competition mechanics. Continue Reading

First Person Podcast Episode 17

Isometric RPGs with Special Guest Cameron Kunzelman

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This month on the First Person Podcast, special guest Cameron Kunzelman joins Chris, Rob, and I to talk isometric RPGs.  How and why has the genre persisted after all these years? What function does long form textual narrative have in today’s… Continue Reading