This month on the First Person Podcast, you join Lia Black, Giuseppe Femia, Chris Lawrence, and Sabrina Sgandurra to look at the roles they have filled. What experience are they looking for in the characters they portray? How do they… Continue Reading
This month on the First Person Podcast, we sit down with Lia Black, and Sarah Stang for Valentine’s Day to discuss their hot takes on romance in gaming. What are their video game crushes? What makes for a good romance narrative? What should we be seeing more of in our romance titles? All these questions and more will be answered on this episode of the podcast. Continue Reading
This month on the First Person Podcast, we sit down with Chris Lawrence, Lia Black, and Patrick Dolan to discuss their all time favourite games of 2019. How have these games impacted the genre? What function do their narratives play through social commentary? We also talk about prospective games on our list for 2020. Continue Reading
Betsy Brey: Welcome to a special edition of the First Person podcast. This week, we’re introducing a queer games and queer making special issue, edited by Jess Marcotte. This special issue was funded by a SSHRC Connection Grant and we… Continue Reading
Welcome back to First Person Podcasts. It’s been some time and we are grateful to those of you who are coming back to us after a little hiatus. We’re back and raring to go with a totally original, out of… Continue Reading
Will FPS ever be the same?
Probably, but the experience nonetheless caused the participants to consider the porous nature of the magic circle. How can we navigate the rhetoric of games that reward betrayal, dishonesty and colonial domination, all of which run contrary to our own principles? To what extent do we perform ourselves in the games that we play? How can we be ethical actors while still engaging in a spirit of play? Continue Reading
In this month’s podcast, Pierson, Rob, Betsy and Will discuss the trend towards “games as services” rather than one-off products. They also consider whether there is an increasing tendency towards specialized consumption of specific games. If we are playing a smaller number of games for longer periods of time, are these new developments in game consumption habits? How might changes in making, selling and distributing games be involved in the reasons we are playing specific games longer? Continue Reading