To Bloom New Possibilities

Atlus's Hypocritical Portrayals of LGBTQ+ Narratives in Catherine: Full Body

While there was hope that Catherine: Full Body could fix the narrative issues from the original, it does the exact opposite. Catherine (either version), in essence, is a game where you play as a character who is -phobic and misogynistic, surrounding himself with others who mostly think like him. Vincent is sleazy, but we are encouraged to support his quest since he is the “hero” of the game. However, Vincent rarely learns that his behavior is abhorrent—the only time he has repercussions for his actions are in the “bad” endings of the game, and even then, there is no indication that Vincent would change anything about his behaviors. Continue Reading

Where Are the Disabled Sims?

I am talking about disabilities. In a game franchise that is centered around simulated living, the creation of a universe intended to mimic the real world in which players can be and do and create whatever they wish, the utter lack of disabilities seems at best odd and at worst a willful neglect of a community that already sees a lack of representation in modern media. One in four adults live with a disability in the United States – 61 million people (CDC, 2018). The Sims has never been more inclusive to its player-base; this is why the exclusion of a major population seems so abrasive. Continue Reading

A Chain of Memories

What does it mean to share a game?

When I play Final Fantasy VIII on my own, I’m not going back to play Final Fantasy VIII. I’m using it as a conduit to tap into the memories of that time of my life. It’s a way to feel the feelings I associate with listening in rapt silence to a friend’s reading of the game’s dialogue. It’s a way to remember coming home from school, homework done before the final bell rang at 2:45PM and begging my mom to buy more Cheetos for another late evening of RPGs with the first older person to treat me like my opinions truly mattered. Continue Reading

Sailing the Queer Seas

Final Fantasy V, Faris, and Gender

Yet it is clear that Faris thinks of themself as masculine, or at least proudly embodies the traits of stereotypical masculinity. Their level of courage, stubbornness, and self-confidence is often only found in male protagonists (see, for example, shōnen protagonists or superheros, who tend to exemplify exaggerated masculisms). They are also brash, rough-spoken, and a bit domineering. They are what you would expect of a pirate captain and everything you wouldn’t expect of a princess. Continue Reading

We’re Gonna Crash!

The Apocalyptic Surrealism of Cruis’n USA

For all of the romantic language that’s been attached to it, driving is seldom the joyous experience that racing games try to capture. Automobiles are powerful and dangerous, so drivers must constantly be vigilant. The default mode of driving is a mix of anxiety and boredom. Vehicles isolate motorists from their real surroundings, which are abstracted by the new, powerful steel exoskeleton the driver wields. The body is now a zooming husk. Continue Reading

Planting the Seeds for Positive Queer Representation

My Personal Experience with the Harvest Moon Series and Stardew Valley

In 2012, however, with the release of Harvest Moon: A New Beginning, players were afforded the opportunity for the first time to customize their character’s appearance in ways that defy stereotypical gender roles. For example, though players are forced to choose their sex at the beginning of the game (thankfully, they didn’t have to purchase individual versions of the game), they can gender bend their character to the point where players can create ostensibly queer relationships. However, other characters continuously refer to the player with the pronouns that have been historically linked to their biological sex, which breaks the illusion of queer content. Continue Reading

Gendered Spaces and Cultures in Video Games

A Personal Study of Breath of the Wild

Refusing to acknowledge the customs of the Gerudo people for the sake of entering the city certainly reads as a violation of a safe space when we only take into consideration Link’s canonical gender. However, I also firmly believe, as someone who identifies as a transgender man and has spent much of his life exploring the intricacies of identity, that there is a potential for it not to be a violation depending on how the player views and conceptualizes Link. Continue Reading